!Que Pasa Neng!
!Shin Chan: Flipa en colores!
&: Sora no Mukou de Saki Masuyou ni
'70s Robot Anime: Geppy-X
'89 Dennou Kyuusei Uranai
'96 Zenkoku Koukou Soccer Senshuken
'98 Koushien
'99 Koushien
*NSYNC: Get to the Show
-8
...Iru!
.hack//Fragment
.hack//G.U. vol. 1//Rebirth
.hack//G.U. vol. 2//Reminisce
.hack//G.U. vol. 3//Redemption
.hack//Infection Part 1
.hack//Link
.hack//Mutation Part 2
.hack//Outbreak Part 3
.hack//Quarantine Part 4
.hack//Vol. 1 x Vol. 2
.hack: Sekai no Mukou ni+ Versus - Hybrid Pack
0 Story
0-Kara no Shogi: Shogi Youchien - Ayumi Gumi
0-ji no Kane to Cinderella: Halloween Wedding
007 Legends
007 Racing
007: Agent Under Fire
007: Everything or Nothing
007: NightFire
007: Quantum of Solace
007: Racing / Medal of Honor / 007: Tomorrow Never Dies - Collector's Edition
007: The World Is Not Enough
007: The World is Not Enough
007: Tomorrow Never Dies
1 vs. 100
1, 2, Switch
1-Jikan de Wakaru Kabushiki Toushi
1/2 summer+
10 Minute Solution
10 Pin Bowling
10 Pin: Champions Alley
10,000 Bullets
10-Yard Fight
100 All-Time Favorites
100 Classic Books
100 Classic Games
100 Kiri Golf DS
100 Manyen Quiz Hunter
100% Pascal Sensei: Kanpeki Paint Bombers
1000 Cooking Recipes from Elle a Table
1001 Crosswords
1001 Touch Games
101-in-1 Explosive Megamix
101-in-1 Party Megamix
101-in-1 Sports Megamix
101-in-1 Sports Party Megamix
10101: "Will" the Starship
1080 Snowboarding
1080: Avalanche
11 Eyes: CrossOver
12-Ji no Kane to Cinderella: Cinderella Series Triple Zenkan Pack
12-Ji no Kane to Cinderella: Halloween Wedding
12-Sai. Honto no Kimochi
12-Sai. Koisuru Diary
12-Sai. Torokeru Puzzle Futari no Harmony
12-Toki no Kane to Cinderella Series Triple Zenkan Pack
120-en no Haru: 120 Yen Stories
12Riven: The Psi-Climinal of Integral
13-Sai no Hello Work DS
1500DS Spirits Vol. 10: Igo
1500DS Spirits Vol. 1: Mahjong
1500DS Spirits Vol. 2: Shogi
1500DS Spirits Vol. 3: Block Kuzushi
1500DS Spirits Vol. 4: Reversi
1500DS Spirits Vol. 5: Hanafuda
1500DS Spirits Vol. 6: Trump
1500DS Spirits Vol. 7: Chess
1500DS Spirits Vol. 8: Darts
1500DS Spirits Vol. 9: Futari-uchi Mahjong
1500DS Spirits: Mahjong V
1500DS Spirits: Shogi V
1552 Tenka Tairan
16 Tales: Vol. 1
16 Tales: Vol. 2
16 Tales: Vol. 3
16 Tales: Vol. 4
18 Card Games
18 Classic Card Games
18 Wheeler: American Pro Trucker
187 Ride or Die
1941: Counter Attack
1942
1943 Kai
1943: The Battle of Midway
1945 I&II The Arcade Games
1999 Hore, Mitakotoka! Seikimatsu
19: Neunzehn
19:03 Ueno Hatsu Yakou Ressha
2 Games For 1 Great Price!: Big Beach Sports / Big Beach Sports 2
2 Games In 1 Double Pack - Hot Wheels: World Race / Velocity X
2 Games In 1 Double Pack - SpongeBob SquarePants: Battle for Bikini Bottom / Nicktoons: Freeze Frame Frenzy
2 Games In 1 Double Pack - SpongeBob SquarePants: SuperSponge / Revenge of the Flying Dutchman
2 Games In 1 Double Pack: Finding Nemo / Monsters, Inc.
2 Games In 1 Double Pack: Power Rangers: Time Force / Power Rangers: Ninja Storm
2 Games In 1 Double Value!: Monster Trucks / Quad Desert Fury
2 Games In 1: Disney Princess + Disney's The Lion King
2 Games In 1: Disney's Baren Bruder + Disney's Konig der Lowen
2 Games In 1: Disney's Brother Bear / Disney Princess
2 Games In 1: Finding Nemo / The Incredibles
2 Games In 1: LEGO Knights' Kingdom + LEGO Bionicle
2 Games In 1: Shrek 2 / Shark Tale
2 Games In 1: Sonic Pinball Party + Sonic Battle
2 Games In 1: Sonic Pinball Party / Columns Crown
2 Games In 1: SpongeBob SquarePants: SuperSponge / Rugrats Go Wild
2 Games In 1: The SpongeBob SquarePants Movie / SpongeBob SquarePants and Friends in Freeze Frame Frenzy
2 Games for 1 Great Price!: Wheel of Fortune / Jeopardy!
2 Games in 1 Double Pack: Scooby-Doo / Scooby-Doo 2: Monsters Unleashed
2 Games in 1 Double Pack: Scooby-Doo and the Cyber Chase / Scooby-Doo! Mystery Mayhem
2 Games in 1 Double Pack: SpongeBob SquarePants: Battle for Bikini Bottom / The Fairly OddParents! Breakin' Da Rules
2 Games in 1 Double Pack: The Incredibles / Finding Nemo: The Continuing Adventures
2 Games in 1! Archer Maclean's Mercury / Mercury Meltdown
2 Games in 1: GT Advance 3: Pro Concept Racing + MotoGP
2 Games in 1: Sonic Advance + Sonic Battle
2 Games in 1: The Incredibles / Finding Nemo
2 Games in 1: The SpongeBob SquarePants Movie / Battle for Bikini Bottom
2 Games in 1: The SpongeBob SquarePants Movie / Tak 2: The Staff of Dreams
2 Hits Pack: Sonic Forces / Puyo Puyo Tetris - Sega Collection
2 In 1 Game Pack: Shrek 2 / Shark Tale
2 In 1 Game Pack: Spider-Man / Spider-Man 2
2 In 1 Game Pack: Spider-Man Mysterio's Menace / X2 Wolverine's Revenge
2 In 1 Game Pack: Tony Hawk's Underground / Kelly Slater's Pro Surfer
2 In 1: Asterix & Obelix Jetzt Geht's Rund! + Asterix & Obelix XXL
2 Jeux En 1: Titeuf: Ze Gag Machine / Titeuf: Mega Compet
2 Pak Special: Dungeon Master / Creature Strike
2 Xtreme
2 for 1 Power Pack: Indianapolis 500 Legends/WWII Aces
2 for 1 Power Pack: Kawasaki Jet Ski/Summer Sports 2
2 for 1 Power Pack: Winter Blast/Summer Sports 2
2 in 1 Combo Pack: Sonic Heroes / Super Monkey Ball Deluxe
2 in 1 Combo Pack: Sonic Mega Collection Plus / Super Monkey Ball Deluxe
2-In-1 Fun Pack: Madagascar: Operation Penguin / Shrek 2
2-in-1 Party Pack: Shrek's Carnival Craze / Madagascar Kartz
200-Mannin no KanKen: Tokoton Kanji Nou
2002 FIFA World Cup
2003-Toshi Kaimaku: Ganbare Kyuukaiou
2010 FIFA World Cup South Africa
2014 FIFA World Cup Brazil
2020 Super Baseball
20th Century Video Almanac
21 Card Games
21 Emon: Mezase! Hotel Ou
21: TwoOne
24-ji no Kane to Cinderella: Halloween Wedding
24: The Game
25 to Life
250 Mannin no Kanken Premium - Zenkyuu Zen-Kanji Kanzen Seiha
250 Mannin no Kanken: Wii de Tokoton Kanji Nou
2999 Game Kids
2Dark
2K Essentials Collection: Bioshock / Borderlands / XCOM: Enemy Unknown
2K Essentials Collection: Bioshock / Borderlands/ XCOM: Enemy Unknown
2K Power Pack
2Tax Gold
3 Choume no Tama: Tama and Friends - 3 Choume Obake Panic!!
3 Count Bout
3 Games in 1: Tak / SuperSponge / Rugrats: I Gotta Go Party
3 Ninjas Kick Back
3 Ninjas Kick Back / Hook
3 in 1: Solitaire, Mahjong & Tangram
3-D Tetris
3-D Tic-Tac-Toe
3-D Ultra Pinball: Thrillride
3-D WorldRunner
3-Fun Yosou Umaban Club
3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!
300: March to Glory
360: Three Sixty
3D Atlas
3D Baseball
3D Crazy Coaster
3D Dot Game Heroes
3D Game Collection: 55-in-1
3D Lemmings
3D MahJongg
3D Mine Storm
3D MiniGolf
3D Narrow Escape
3D Pocket Pool
3D Shooting Tsukuru
3DO Buffet
3LDK: Shiawase ni Narouyo
3X3 Eyes: Kyuusei Koushu S
3Xtreme
3on3 Freestyle
3x3 Eyes: Juuma Houkan
3x3 Eyes: Kyuusei Koushu
3x3 Eyes: Sanjiyan Henjyo
3x3 Eyes: Seima Kourinden
3x3 Eyes: Tenrinou Genmu
4 Elements
4 Elements II
4 Games on One Game Pak: GT Advance / GT Advance 2 / GT Advance 3 / MotoGP
4 Nin Shogi
4 Nin uchi Mahjong
4 Wheel Thunder
4 in 1 Action Pack
4 in 1 Row
4 in 1 Super CD
4-4-2 Soccer
4-in-1 Fun Pak
4-in-1 Funpak: Volume II
40 Winks
428: Fuusa Sareta Shibuya de
4X4 EVO 2
4X4 Evolution
4x4 EVO 2
4x4 Evolution
5 In One Fun Pak
5 Star Racing
5-Kyuu kara 1-Kyuu Kanzen Taiou: Saishin Kako Mondai - 2-Ji Shiken Taisaku - Eiken Kanzenban
5-nin no Koi Prince: Himitsu no Keiyaku Kekkon
50 Cent: Blood on the Sand
50 Cent: Bulletproof
50 Cent: Bulletproof G Unit Edition
50 Classic Games
50 Classic Games 3D
50 More Classic Games
6 Inch My Darling
6 in 1
6-Pak
64 Hanafuda: Tenshi no Yakusoku
64 Oozumou
64 Oozumou 2
64 Trump Collection: Alice no Waku Waku Trump World
64 de Hakken! Tamagotchi Minna de Tamagotchi World
688 Attack Sub
7 Blades
7 Days to Die
7 Sins
7 Wonders II
7 Wonders of the Ancient World
7 Wonders: Treasures of Seven
7'scarlet
700-Banjin no Atama o Yokusuru: Chou Keisan DS - 13000-Mon + Image Keisan
720 Degrees
77: Beyond the Milky Way
7th Dragon
7th Dragon 2020
7th Dragon 2020-II
7th Dragon III Code: VFD
8 Eyes
8-Bit Armies
88 Heroes
88 Heroes: 98 Heroes Edition
8BallAllstars
90 Minutes: European Prime Goal
90 Minutes: Sega Championship Football
989 Sports Demo Disc
99 Nendohan: Eitango Center 1500
99 no Namida
u/field A Boy and His Blob
A Boy and His Blob: Trouble on Blobolonia
A Bug's Life
A Bug's Life / Tigger's Honey Hunt / Tarzan - Collector's Edition
A Bug's Life Activity Centre
A King's Tale: Final Fantasy XV
A Labyrinth Game / Supermind
A Mars Moose Adventure - Cosmic Quest 1: City Sights
A Mars Moose Adventure - Cosmic Quest 2: Fairy Tale Island
A Mars Moose Adventure - Cosmic Quest 3: Race Through France
A Mars Moose Adventure - Stay & Play 1: In the Clubhouse
A Mars Moose Adventure - Stay & Play 2: In Mars' Bedroom
A Mars Moose Adventure - Stay & Play 3: In Lonnie's Classroom
A Mars Moose Adventure - Walkabout 1: The Natural History Museum
A Mars Moose Adventure - Walkabout 2: The Shakespeare Festival
A Mars Moose Adventure - Walkabout 3: World Sports Day
A Nanjarin
A Rose in the Twilight
A Witch's Tale
A Year at Pooh Corner
A-Rank Thunder Tanjouhen
A-Ressha de Ikou
A-Ressha de Ikou 2001
A-Ressha de Ikou 2001 Perfect Set
A-Ressha de Ikou 3D NEO
A-Ressha de Ikou DS
A-Ressha de Ikou DS: Navigation Pack
A-Ressha de Ikou MD
A-Ressha de Ikou Z: Mezase! Tairiku Oudan
A-Train 3D: City Simulator
A-Train 6
A-Train HX
A-Train: City Simulator
A-Train: Trains - Power - Money
A. IV Evolution: A-Ressha de Ikou 4
A.C.E.: Another Century's Episode
A.C.E.: Another Century's Episode 2
A.C.E.: Another Century's Episode 3: The Final
A.C.E.: Another Century's Episode R
A.III: A-Ressha de Ikou III
A.P.B.
A.S.P. Air Strike Patrol
A.W. Phoenix Festa
A/X-101
A2 Racer II
A2 Racer III: Europa Tour
A5: A-Ressha de Ikou 5
AAAHH!!! Real Monsters
ABBA: You Can Dance
ABC Monday Night Football
ABPA Backgammon
ABZU
AC/DC LIVE: Rock Band Track Pack
AC/DC Live: Rock Band Track Pack
ACB Total 2010/2011
ACME Animation Factory
ADK Tamashii
AFL 99
AFL Live 2004
AH-3 Thunderstrike
AI Igo
AI Igo 2003
AI Igo: Saturn Version
AI Mahjong
AI Mahjong 2003
AI Mahjong Selection
AI Shogi
AI Shogi 2
AI Shogi 2 Deluxe
AI Shogi 2000
AI Shogi 2003
AI Shogi 3
AI Shogi Selection
AIII S.V.: A-Ressha de Ikou 3 Super Version
AKB1/149: Renai Sousenkyo
AKB1/48: Idol to Guam de Koishitara...
AKB1/48: Idol to Koishitara...
AKB48+Me
ALC no 10-Punkan Eigo Master: Chuukyuu
ALC no 10-Punkan Eigo Master: Joukyuu
ALC no 10-Punkan Eigo Master: Shokyuu
ALF
AMF Bowling 2004
AMF Bowling Pinbusters!
AMF Bowling World Lanes
AMF Xtreme Bowling
AR Games
ARK: Survival Evolved
ASCII Entertainment Demo Disc
ASH: Archaic Sealed Heat
ATP Tour Championship Tennis
ATV Mania
ATV Offroad Fury
ATV Offroad Fury 2
ATV Offroad Fury 3
ATV Offroad Fury 4
ATV Offroad Fury Pro
ATV Offroad Fury: Blazin' Trails
ATV Quad Frenzy
ATV Quad Kings
ATV Quad Power Racing 2
ATV Racers
ATV Racing
ATV Renegades
ATV Thunder Ridge Riders / Monster Trucks Mayhem
ATV Wild Ride
ATV: Quad Power Racing
ATV: Thunder Ridge Riders
AV Poker World Gambler
Aa Harimanada
Aa Megami-sama
Aa Yakyuu Jinsei Icchokusen
Abadox: The Deadly Inner War
AbalaBurn
Abarenbou Princess
Absolute Supercars
Absolute: Blazing Infinity
Abunai Koi no Sousashitsu: Eternal Happiness
Abunai: Koi no Sousa Shitsu
Academy of Champions: Soccer
Accel World vs. Sword Art Online: Millennium Twilight
Accel World: Ginyoku no Kakusei
Accel World: Kasoku no Chouten
Accele Brid
Ace Attorney Investigations: Miles Edgeworth
Ace Combat 04: Shattered Skies
Ace Combat 2
Ace Combat 3: Electrosphere
Ace Combat 5: The Unsung War
Ace Combat 6: Fires of Liberation
Ace Combat 6: Kaihou e no Senka / Beautiful Katamari Damacy
Ace Combat 6: Kaihou e no Senka / Lost Planet: Colonies
Ace Combat Advance
Ace Combat Assault Horizon
Ace Combat X: Skies of Deception
Ace Combat Zero: The Belkan War
Ace Combat: Assault Horizon Legacy
Ace Combat: Assault Horizon Legacy+
Ace Combat: Joint Assault
Ace Lightning
Ace o Nerae!
Ace of Aces
Aces of War
Aces of the Air
Acid
Acid Drop
Aconcagua
Acrobat Mission
Acrylic Palette: Irodori Cafe - Cheers
ActRaiser
ActRaiser 2
Action 52
Action Bass
Action Fighter
Action Girlz Racing
Action Man A.T.O.M.: Alpha Teens on Machines
Action Man: Destruction X
Action Man: Operation Extreme
Action Man: Robot Atak
Action Man: Search for Base X
Action Pachio
Action Pack: Prince of Persia Revelations, Driver 76, Rainbow Six Vegas
Active Health with Carol Vorderman
Active Life Explorer
Active Life Value Pack
Active Life: Extreme Challenge
Active Life: Magical Carnival
Active Life: Outdoor Challenge
Activision Anthology
Activision Classic Games
Activision Demo Action Pack
Activision Hits Remixed
Actua Golf 3
Actua Ice Hockey
Actua Ice Hockey 2
Actua Pool
Actua Soccer 2
Actua Soccer 3
Actua Soccer: Club Edition
Actua Tennis
Ad Lib Ouji ...to Fuyukai na Nakama-tachi!?
Adam & Eve
Adam's Venture Chronicles
Adam's Venture: Origins
Addams Family Values
Addie no Okurimono: To Moze from Addie
Adian no Tsue
Adiboo & Paziral's Secret
Adiboo and the Energy Thieves
Adibou Et L'Ombre Verte
Adidas Power Soccer
Adidas Power Soccer 2
Adidas Power Soccer 98
Adidas Power Soccer International '97
Adidas miCoach
Adrenalin Misfits
Adult Swim Collection
Advan Racing
Advance Guardian Heroes
Advance Wars
Advance Wars 2: Black Hole Rising
Advance Wars: Days of Ruin
Advance Wars: Dual Strike
Advanced Daisenryaku 2001
Advanced Daisenryaku: Deutsch Dengeki Sakusen
Advanced Daisenryaku: Europe no Arashi - Doitsu Dengeki Sakusen
Advanced Dungeons & Dragons
Advanced Dungeons & Dragons: DragonStrike
Advanced Dungeons & Dragons: Dragons of Flame
Advanced Dungeons & Dragons: Eye of the Beholder
Advanced Dungeons & Dragons: Heroes of the Lance
Advanced Dungeons & Dragons: Hillsfar
Advanced Dungeons & Dragons: Iron & Blood: Warriors of Ravenloft
Advanced Dungeons & Dragons: Pool of Radiance
Advanced Dungeons & Dragons: Treasure of Tarmin
Advanced V.G.
Advanced V.G. 2
Advanced World War: Sennen Teikoku no Koubou
Advent Rising
Adventure
Adventure II
Adventure Island
Adventure Island 3
Adventure Island II
Adventure Island II: Aliens in Paradise
Adventure Mega Pack
Adventure Player
Adventure Quiz Capcom World: Hatena no Daibouken
Adventure Time: Explore the Dungeon Because I DON'T KNOW!
Adventure Time: Finn and Jake Investigations
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
Adventure Time: The Secret of the Nameless Kingdom
Adventure of Little Ralph
Adventure of Tokyo Disney Sea
Adventures in Letterland With Jack and Jill
Adventures of Dino Riki
Adventures of Lolo
Adventures of Lolo 2
Adventures of Lolo 3
Adventures of Tom Sawyer
Adventures of Tron
Adventures of Yogi Bear
Adventures to Go!
Aedis Eclipse: Generation of Chaos
Aegis of Earth: Protonovus Assault
Aeon Flux
AereA
Aerial Assault
Aero Blasters
Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou
Aero Dancing i
Aero Dancing i: Jikai Sakuma de Machite Masen
Aero Dancing: Torodoki Taichou no Himitsu Disc
Aero Elite: Combat Academy
Aero Fighters
Aero Fighters 2
Aero Fighters 3
Aero Fighters Assault
Aero The Acro-Bat
Aero the Acro-Bat
Aero the Acro-Bat 2
Aero the Acro-bat
AeroGauge
AeroWings
AeroWings 2: Air Strike
Aerobics Revolution
Aerobiz
Aerobiz Supersonic
Aerostar
AeternoBlade
Afraid Gear
Afraid Gear Another
Afrika
Afro Inu: The Puzzle
Afro Samurai
After Armageddon Gaiden: Majuu Toushouden Eclipse
After Burner
After Burner II
After Burner III
After Burner: Black Falcon
After Burst
After Hours Athletes
After... Wasureenu Kizuna
Again: Interactive Crime Novel
Agarest Senki Mariage
Agassi Tennis Generation
Agatha Christie's The ABC Murders
Agatha Christie: And Then There Were None
Agatha Christie: Evil Under the Sun
Agatha Christie: The ABC Murders
Age of Empires II: The Age of Kings
Age of Empires: Mythologies
Age of Empires: The Age of Kings
Agent Armstrong: Himitsu Shirei Daisakusen
Agent Collection
Agent Hugo
Agent Hugo: Hula Holiday
Agent Hugo: Lemoon Twist
Agent Hugo: Roborumble
Agents of Mayhem
Aggressive Inline
Aggressors of Dark Kombat
Agile Warrior F-111X
Ai Cho Aniki
Ai Sensei no Oshiete: Watashi no Hoshi
Ai Senshi Nicol
Ai Yori Aoshi
Aibou DS
Aidyn Chronicles: The First Mage
Aigiina no Yogen: Balubalouk no Densetsu Yori
Aigina no Yogen: Balubalouk no Densetsu Yori
Aikagi
Aikatsu Stars! My Special Appeal
Aikatsu! 2-nin no My Princess
Aikatsu! 365-Hi no Idol Days
Aikatsu! Cinderella Lesson
Aikatsu! My No.1 Stage!
Ailu de Puzzle
Air
Air Battle!
Air Buster
Air Cavalry
Air Combat
Air Conflicts Double Pack
Air Conflicts: Aces of World War II
Air Conflicts: Pacific Carriers
Air Conflicts: Secret Wars
Air Conflicts: Secret Wars - Ultimate Edition
Air Conflicts: Vietnam
Air Conflicts: Vietnam Ultimate Edition
Air Diver
Air Fortress
Air Hockey
Air Management '96
Air Race Championship
Air Raid
Air Raid 3
Air Raiders
Air Ranger 2 Plus: Rescue Helicopter
Air Ranger 2: Rescue Helicopter
Air Ranger: Rescue Helicopter
Air Rescue
Air Strike
Air Traffic Chaos
Air Zonk
Air-Sea Battle
AirBlade
AirBoarder 64
AirForce Delta
AirForce Delta Storm
AirForce Delta Strike
AirGrave
Airaki
Airborne Troops: Countdown to D-Day
Aircars
Airlock
Aironauts
Airs Adventure
Airship Q
Airwolf
Airwolf (Japan)
Aishiau Kotoshika Dekinai
Aisle Lord
Aitakute...Your Smiles in My Heart
Aiyoku no Eustia: Angel's Blessing
Aka-Chan Doubutsu Sono
Akagawa Jirou Mystery: Tsuki no Hikari
Akagawa Jirou Mystery: Yasoukyoku - Hon ni Manekareta Satsujin
Akagawa Jirou no Yuurei Ressha
Akagawa Jirou: Majotachi no Nemuri: Fukkatsusai
Akagawa Jirou: Yasoukyoku
Akagawa Jirou: Yasoukyoku 2
Akagi: Touhaiden
Akagi: Yami ni Furitatta Tensai
Akai Ito
Akai Ito DS
Akai Ito Destiny DS
Akai Katana
Akai Suna Ochiru Tsuki
Akane Iro ni Somaru Saka Portable
Akane Iro ni Somaru Saka: Parallel
Akatsuki no Amaneka to Aoi Kyojin
Akatsuki no Goei Trinity
Akaya Akashiya Ayakashino
Akazu no Ma
Akazukin ChaCha
Akiba's Beat
Akiba's Trip
Akiba's Trip 2+A
Akiba's Trip Plus
Akiba's Trip: Undead & Undressed
Akihabara Dennou Kumi Peta Pies!
Akira
Akira Psycho Ball
Akiyama Jin No Suugaku Mystery
Akko de Pon! Ikasama Hourouki
Akko ni Omakase! Brain Shock
Akogare Girls Collection: Lovely Youchien
Akogare Girls Collection: Mister Donut DS
Akogare Girls Collection: Ohanaya-San Monogatari
Akogare Girls Collection: Pika Pika Nurse Monogatari
Akogare Girls Collection: Suteki ni Nurse Days
Akudaikan
Akudaikan 2: Mousouden
Akudaikan 3
Akudaikan Manyuuki
Akudaikan Manyuuki: Seigi no Yaiba
Akuji the Heartless
Akuma Zensho Dainishuu
Akuma-kun: Makai no Wana
Akumajou Dracula
Akumajou Dracula X: Gekka no Yasoukyoku
Akumajou Special: Boku Dracula-kun
Akuu Senki Raijin
Al Unser Jr.'s Road to the Top
Al Unser Jr.'s Turbo Racing
Alabama Meets Will Vi
Aladdin Magic Racer
Alan Hansen's Sports Challenge
Alan Wake
Alarm for Cobra 11: Crash Time
Alarm fuer Cobra 11 Vol II
Albert Odyssey
Albert Odyssey 2: Jashin no Taidou
Albert Odyssey: Legend of Eldean
Album Club: Mune Kyun * Saint Poria Jogakuin
Alcahest
Aldynes
Aleck Bordon Adventure: Tower & Shaft Advance
Alekhine's Gun
Alex Ferguson's Player Manager 2001
Alex Ferguson's Player Manager 2002
Alex Kidd in Miracle World
Alex Kidd in Shinobi World
Alex Kidd in the Enchanted Castle
Alex Kidd: High-Tech World
Alex Kidd: The Lost Stars
Alex Rider: Stormbreaker
Alexandra Ledermann: Summer Camp Adventures
Alexi Lalas International Soccer
Alfa Romeo Racing Italiano
Alfred Chicken
Alfred's Adventure
Alia's Carnival! Sacrament
Alias
Alice in Cyberland
Alice in Wonderland
Alice no Paint Adventure
Alice on Borderlines
Alice's Mom's Rescue
Alice: Madness Returns
Alien
Alien 3
Alien Breed Trilogy
Alien Brigade
Alien Chaos 3D
Alien Crush
Alien Front Online
Alien Hominid
Alien Invaders Plus!
Alien Monster Bowling League
Alien Olympics
Alien Raiders
Alien Resurrection
Alien Soldier
Alien Storm
Alien Syndrome
Alien Trilogy
Alien vs. Predator
Alien vs. Predator: The Last of His Clan
Alien: Isolation
Alienators: Evolution Continues
Aliens Versus Predator: Extinction
Aliens in the Attic
Aliens vs. Predator
Aliens vs. Predator: Requiem
Aliens: Colonial Marines
Aliens: Infestation
Aliens: Thanatos Encounter
Alisia Dragoon
Alive
All 1
All Grown Up! Express Yourself
All Japan Pro Wrestling Featuring Virtua
All Japan Woman Pro Wrestling
All Kamen Rider: Rider Generation
All Kamen Rider: Rider Generation 2
All Kamen Rider: Rider Revolution
All Night Nippon Super Mario Bros.
All Round Hunter
All Star 5-A-Side Football
All Star Action
All Star Cheer Squad
All Star Cheer Squad 2
All Star Karate
All Star Pro-Wrestling
All Star Racing
All Star Racing 2
All Star Soccer
All Star Tennis '99
All Star Tennis 2000
All Star Tennis 99
All Star Watersports
All-Pro Basketball
All-Pro Football 2K8
All-Star 1997 Featuring Frank Thomas
All-Star Baseball
All-Star Baseball 2000
All-Star Baseball 2001
All-Star Baseball 2002
All-Star Baseball 2003
All-Star Baseball 2004
All-Star Baseball 2005
All-Star Baseball 99
All-Star Fighters
All-Star Mahjong: Kareinaru Shoubushi Kara no Chousen
All-Star Major League Baseball
All-Star Professional Wrestling II
All-Star Professional Wrestling III
All-Star Slammin' D-Ball
All-Star Tennis 2
Alleyway
Allied Ace Pilots
Allied General
Alnam no Kiba: Juuzoku Juuni Shinto Densetsu
Alnam no Tsubasa: Shoujin no Sora no Kanata e
Alone in the Dark
Alone in the Dark 2
Alone in the Dark: Inferno
Alone in the Dark: One-Eyed Jack's Revenge
Alone in the Dark: The New Nightmare
Alpha Beam With Ernie
Alpha Mission
Alpha Mission II
Alpha Protocol
Alpha and Omega
Alpine Racer 3
Alpine Ski Racing 2007
Alpine Skiing 2005
Alpine Skiing!
Alshark
Alter Echo
Altered Beast
Altered Beast: Guardian of the Realms
Altered Space: A 3-D Alien Adventure
Alundra
Alundra 2: A New Legend Begins
Alvin and the Chipmunks
Alvin and the Chipmunks: Chipwrecked
Alvin and the Chipmunks: The Squeakquel
Alzadick: Summer Carnival `92
Amaekata wa Kanojo Nari ni.
Amagami
Amagi Shien
Amagon
Amagoushi no Yakata
Amagoushi no Yakata Portable: Ichiyagi Wa, Saisho no Junan
Amatsumi Sora ni! Kumo no Hatate ni
Amazing Adventures: The Forgotten Ruins
Amazing Island
Amazing Penguin
Amazing Tater
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submitted by I want to play Sabacc, but can't print or afford a real deck. So I made some rules for a standard deck of cards. I wanted to make it simple to start, but add the ability to add rules as people get familiar with playing. I used other people's variants for inspiration and I take no ownership for these rules and want no credit for them. I just wanted to share them so someone else might enjoy them.
Sabacc - Terran Deck Variant
Items needed: Standard Deck of Cards (with Jokers), 2 Six Sided Die, 23 Credits per Player (Counters, Tokens, Chips)
Card Values: Black Suits are Positive, Red Suits are Negative, Ace is worth 1, 2-10 is worth their number, Jack is worth 11, Queen is worth 12, King is worth 13, Joker is worth 0
Start of the Game: Each player gets 23 credits.
Start of a Hand: Choose a dealer. The dealer deals two cards facedown to each player and places the rest of the deck in the middle of the table. This is the draw pile.
Ante: Each player places one credit in a pot to the side of the cards. This is the Sabacc pot. The first round starts after everyone adds the pot.
Length of Hand: A hand is played at least three rounds.
Round of Play
Betting Phase: The person to the dealers left starts the bet. The minimum bet is one credit. The maximum bet is equal to the total number of players. The betting moves clockwise and each player may do nothing, raise the bet, or forfeit any credits bet, discard their cards, and leave the hand. After each raise, all players must match the current bet or forfeit the hand. The Betting phase ends after the dealer's turn.
Shift Phase: During the Shift phase the dealer rolls two dice. A shift occurs if the numbers on the dice match. If a shift occurs then all cards discarded and replacement cards are dealt to each player equal to the cards the player discarded.
Call Phase: After the second round and between the Shift phase and the Deal phase, any player may call and end the hand.
Deal Phase: Dealer deals one card facedown to each player in turn. After being dealt a card, the player may discard any card in their hand. A player must have a minimum of two cards, but there is no limit to the maximum number of cards a player can have.
Winning Hand
Winning: After a hand is called, each player adds their black suit cards and subtracts their red suit cards. The winner is the player closest to positive 23 or negative 23 without going over wins. The winner wins the bets of all players.
Pure Sabacc: If a player gets exactly 23, either positive or negative, they have a Pure Sabacc. A Pure Sabacc wins the bets of all players and the Sabacc pot.
Sudden Demise: If there is a tie either positive or negative then the person with the most cards wins. If there is still a tie then the dealer gives each player who has tied a card. The scoring for all players is recounted, and a new winner is declared. If there is another tie, resolve as above.
Reverse Sabacc: If all players are over 23 then all bets go to the Sabacc pot.
Dealer Shift: After each hand the Dealer's role is taken by the player to the former dealer's left.
Sabacc Pot: If the Sabacc pot is not won in the current hand it moves to the next hand.
End of the Game: The end of the game occurs when a player loses all their credits and the latest hand is over. The player with the highest total of credits wins. If the Sabacc pot is higher then all players, no one wins.
Advanced Rules
Advanced rules are decided on by players before the game starts. The variants below are only examples. Different players have their own variants.
Interference Shield: Before the Shift phase, any player may place any cards from their hand face up. That card is now considered locked. During the Shift phase, if a shift occurs any cards locked are not discarded. A locked card can still be discarded by a player after cards are drawn during the Deal phase.
Junk: During Deal phase, a player can take the top card from the discard pile instead of being dealt a card from the top of the deck. The player may still discard a card from their hand.
Bombing: If a player ends the hand with more than 23 or less than -23 then they bomb. If a player bombs then they add to the Sabacc pot a number of credits equal to total they bet in that hand. Should a player that tied bomb after an extra card, then that player must also add to the Sabacc pot.
Null Sabacc: In addition to 23/-23 being a Pure Sabacc, a player who gets a total of zero has a Null Sabacc. A Null Sabacc beats anything but a Pure Sabacc.
Idiot's Array: If a player has a hand of only a joker (0), a two of any suit and a three of any suit then they have an Idiot's Array. An Idiot's Array beats any other hand including a Pure Sabacc. In the event two players get an Idiot's Array each player draws a card. Card closest to zero wins.
Alternate Arrays
Specific arrays of cards can be specified before play begins. These Arrays beat any hand of equal value and make the player eligible to claim the Sabacc Pot if they win. Some examples:
The Queen of Air and Darkness: Any hand containing a Queen and Ace.
Endurance: A hand of all black or red suits except for a king card of the opposite suit.
Balance: Hand has equal number of red and black cards.
Demise: The value of the hand is any points over 23 (positive or negative). If the bombing rule is being used then the player must follow those rules and add to the Sabacc pot after winnings are distributed.
Moderation: A hand with a red ten and a black ten.
The Evil One: A hand containing the Ace of Spades and the Ace of Clubs. All cards count as negative.
The Star: Any hand containing an Ace and only numbered Diamonds count toward total.
Alternate Variants
Corellian Spike
Corellian Spike is just one of many variants of Sabacc, but it is also one of the most popular. The rules for it are the same as normal Sabacc, except for the following:
Dealing the Spike Card: Before the first draw phase, the dealer deals one card face up in front of each player. This is the Spike card.
Drawing Cards: In the Draw phase, players may buy a new card for two credits which is added to their bet. If the player buys a card, they may either add it to the cards in their hand or swap it with the Spike card. The player may then discard a card if they wish.
Shift Phase: In shift phase, if double ones are rolled then the Spike card and hand cards are discarded and replaced by the dealer. Doubles of any other number result in only hand cards being discarded and replaced.
Winning Hand: The winner is the player closest to zero. A Pure Sabacc is a total of 0.
Sudden Demise: Ties are resolved by the player with the lowest card in their hand winning the hand. If both players have the lowest card then the player with the most cards wins. If there is still a tie then players draw a card. Lowest card wins.
Corellian Spike Arrays
An Array beat any arrays below them in the list.
Idiot’s Array: A joker, two of any color, three of any color.
Fleet: Four of a kind equaling zero.
Yee-Haw: Pair with red and black of the same number and a joker that equals zero.
Rylet: Black three of any kind and red pair, or vice versa.
Gee-Whiz: Black 1 to 4 and red 10, or vice versa.
Straight Khryon: Run of four cards (eg. 4, 5, 6, 7) that equal zero.
Bantha's Wild: Three cards of a kind and other cards that equal zero.
Rule of Two: Two pairs of that equal zero.
Alternate Variants (cont.)
Casino Style Betting
Casinos and private games alike can be very high stakes. In those cases the following rules can apply.
Ante (A Big and Small Blind): The player to the dealers left puts in five credits into the Sabacc pot. The player to that player’s left puts in three credits into the Sabacc pot. All other players add one credit to the pot. Values can be changed by players or casio.
Bidding: Minimum bid of one credit. Maximum bids are ten credits. Minimum raise is one credit, no limit to raises until max bid is reached. Values can be changed by players or casio.
No-Limit/All-In: Players or the casino may choose to have no limits. In the case that one player does not have the credits to stay in a hand then they are considered All-In. The player with the lowest chips bets all their chips. The other players match that total. Any betting that goes on from then on is a side pot that goes only to players who pay into it. If the All-In player wins the hand then any side pots go back the players who contributed to it.
End of Game: Game ends once only one player who can ante.
Null Sabacc: If a Sabacc pot remains at the end of the game the pot goes to the house. If it is a private game then pot goes to the winner.
Bombing: Bombing is treated the same, except the amount added to Sabacc pot. Bombing requires the player to add the total of all bets for the hand to the Sabacc Pot.
Corellian Spike: Cards are bought for twice the initial ante (not big or small blind).
submitted by I want to play Sabacc, but can't print or afford a real deck. So made some rules for a standard deck of cards. I wanted to make it simple to start, but add the ability to add rules as people get familiar with playing. used other people's variants for inspiration and take no ownership for these rules and want no credit for them. just wanted to share them so someone else might enjoy them.
Sabacc (Simple Variant)
Items needed: Standard Deck of Cards (with Jokers) Six Sided Die (2 Die for Interference Shield variant) 23 Counters per Player
Card Values: Black Suits are Positive Red Suits are Negative Ace is worth 1 2-10 is worth their number Jack is worth 11 Queen is worth 12 King is worth 13 Joker is worth 0
Start of the Game: Each player gets 23 counters.
Start of a Hand: If there is no dealer then a dealer is chosen. The dealer stays the dealer for the whole hand. The dealer deals two cards to each player and places the rest of the deck in the middle of table.
Ante: Each player places one counter in a pot to the side of the cards. This is the Sabacc pot. The first round starts after everyone adds the pot.
Length of Hand: A hand is played at least three rounds. (Use an indicator of some sort to show round number)
Round of Play
Betting Phase: The person to the dealers left starts the bet. The bet is a minimum of one counter and a maximum number of counters equal to the total number of players. After each bet the person to the bettor's left either matchs the bet, may raises the bet if it has not yet reached the maximum limit, or discards their cards, leaves the hand and forfiets any counters bet. All players must match the current bet or forfeit the hand.
Shift Phase: Dealer rolls a six sided die. If a 4, 5 or 6 is rolled then nothing happens. If a 1, 2 or 3 rolled then the player to picks a card in the hand of the player to their left. The selected cards are discarded and the dealer deals a new card to each player.
Call Phase: At the end of the third round and at the call phase of every round for the rest of the hand any player may call and the hand ends.
Deal Phase: Dealer deals one card to each player. Each player can discard any card in their hand. A player must have a minimum of two cards, but has no limit to the maximum number of cards.
Winning Hand
Winning: After a hand is called, each player adds their black suit cards and subtracts their red suit cards. The winner is the player closest to positive 23 or negative 23 wins without going over. The winner wins the bets of all players.
Sabacc: If a player gets exactly 23, either positive or negative, they have a Sabacc. A Sabacc wins the bets of all players and the Sabacc pot.
Sudden Demise: If there is a tie either positive or negative then the person with the most cards wins. If there is still a tie then the dealer gives each player who has tied a card. The scoring for all players is recounted, and a new winner is declared. If there is another tie, resolve as above.
Reverse Sabacc: If all players are over 23 then all bets go to the Sabacc pot.
Dealer Shift: After each hand the Dealer's role is taken by the player to the former dealer's left.
End of the Game: The end of the game happens when a player loses all their counters and the latest hand is over. The player with the highest total of counters wins. If the Sabacc pot is higher then all players, no one wins.
Advanced Variants
Advanced variants are decided on by players before the game starts. The variants below are only examples. Different players and casinos have their own variants.
Interference Shield: Before the Shift phase of a round a player may place any cards from their hand face up. That card is now considered locked. During the Shift phase, instead of one die, two dice are rolled. A shift only occurs if the numbers on the dice match. If a shift occurs any cards not locked are discarded and replacement cards are dealt to each player equal to the cards the player discarded. A locked card can still be discarded by player after cards are drawn.
Jawa's Choice: During Draw phase, a player can take the top card from the discard pile instead being delt a card from the top of the deck. The player may still discard a card from thier hand.
Bombing: If a player ends the hand with more the 23 or less then -23 then they bomb. If a player bombs they add to the Sabacc pot a number of counters equal to the number they bet in that hand. Should tied players have hands that bomb after an extra card, then the player must pay to the Sabacc pot a number of counters equal to the number they bet in that hand.
Pure Sabacc: In addition to 23 being a Sabacc, a player can get zero. A player who gets a total of zero has a Pure Sabacc. A Pure Sabacc beats a normal Sabacc.
Idiot's Array: If a player has a hand of only a joker (0), a two of any suit and a three of any suit then they have an Idiot's Array. In the event two players get an Idiot's Array each player draws a card. Card closest to zero wins.
Alternate Arrays: Specific combinations of cards specified before play begins beat any hand of equal value and may make the player eligible to claim the Sabacc Pot if they win. Some examples: The Queen of Air and Darkness: Any hand containing a Queen an Ace. Endurance: A hand of all black or red suits except for a king card of the opposite suit. Balance: Hand has equal number of red and black cards. Demise: The value of hand is points over 23 (positive or negative). If bombing variant is used then player must follow those rules after the winner is decided and winnings collected. Moderation: A hand with a red 10 and black ten. The Evil One: A hand containing the Ace of Spades and the Ace of Clubs. All cards count as negative. The Star: Any hand containing an Ace and any numbered Diamonds.
Corellian Spike: Before the first draw phase, the dealer deals one card and places it face up in front of each player. In draw phase, players may buy new cards for two counters. If the player buys a card, they could either discard the new card, swap it with one of the two cards in their hand, or swap it with the spike card. In shift phase, if a one is rolled (double ones if using Interference Shield) the card placed in front of player is discarded and replaced by one dealt by dealer instead of a change to the player's hand. The winner is the player closest to zero instead of 23. A regular Sabacc is now 0. Variations can beat a regular Sabacc. Fleet is a four of a kind equaling zero. Yee-Haw is a pair with red and black if same number and a joker that equals zero. Rylet is black three of any kind and red pair, or vice versa. Gee-Whiz is black suit from 1 to 4 and red 10, or vice versa. Straight Khryon is run of four cards (eg. 4, 5, 6, 7) with red and black suit that equal zero. Bantha's Wild is three cards of a kind and other cards that equal zero. Rule of Two is two pairs of two card of a kind that equal zero. Ties are resolved by the player with the lowest card in their hand winning the hand. If both players have lowest card then player with most cards wins. If there is still a tie then players draw a card. Lowest card wins.
Real Betting
When money instead of counters is used, the following changes are made to the rules.
Ante: A big and small blind are added. The player to the dealers left puts in an agreed upon big blind to the Sabacc pot and player to the left after the big blind player puts in a small blind that is half the big blind to the Sabacc pot. Intial bet and raises should also be decided.
Bidding: Minimum and Maximum bids are agreed upon before the hand starts.
End of Game: Game ends once no Sabacc Pot remains and players who can still ante and make a minimum bet decide to end game.
Null Sabacc: If only one player can play then that player receives the remaining Sabacc pot.
Bombing: Bombing is treated the same, except the amount added to Sabacc pot. Bombing requires the player to add the total of all bets forgot the hand to the Sabacc Pot.
Corellian Spike: Cards are bought for twice intial bid.
Idiot's Array: When determining the winning hand an Idiot's Array does not end the game and is considered better then a Pure Sabacc and wins player bets and the Sabacc pot.
submitted by Since I'm probably going to abandon my save file due to an unfortunate event, I thought I just post the story of it here. Obviously this will end up in a very extreme wall of text - but if you are interested in such stories feel free to continue reading.
1.0. The Preparation
Last year in august I was planning on playing Elona(+) again, since it was around 9 years ago when I played vanilla Elona on its latest stable version. In 2010 I never made it far into the game, I wasn't even close to anywhere to 3 digit stats - but I was able to at least survive basic stuff and advanced very slowly until I stopped playing at some point. What I do not like if you can things permanently mess up which was one of the reasons I decided to play Elona+ instead of Elona this time as it appears Elona+ tries to avoid/reduce such things. I always went out without any pets 9 years ago as I think they pretty immediately died for me - and so I went on another petless journey again. My choice fell on an Eulderna Warmage since at the time I created the character it seemed to be the best choice for me with the extra magic resistance while not having any specific disadvantages. As feats I choosed some resistances and Exorcist to nullify being cursed on dreams as I remember 9 years ago on vanilla Elona this was a significant threat to me (however, now I would not choose this feat anymore since cursing items later in the game can be quite important - I wished this feat would just add a toggle special action like Dupli-Cane and Advanced Casting so you could enabled/disable this at any time).
1.1. The Beginnings
I started the game pretty casually on Essential Mode (I would have preferred a harder mode but I dislike loosing life/mana when the game/system crashes by accident) with the intention not to savescum. I was entering the wilderness around my house to improve my stats until I could survive basic enemies like a kobold. My playstyle mostly reflects of going melee-only and I'm not sure why I choosed a Warmage at this time - possibly I have read before that magic is pretty strong and decided to give it a try later - but I don't fully remember. I was exited about simple stuff like identifying things to permanently unlock their basic selling values to make more money. After around 1-2 hours it was time for looting the Puppy Cave to make more money and progress even further. I tried to improve my gear by getting some resistances and preferring glass gear for more speed. At some point I entered a pretty low danger level dungeon which was at this time pretty high for me. At the end was a level 8 or 9 Grudge which I don't remember anymore if I defeated him or not - but slowly I begun to get stronger. Progressing on this low level went a while while I was also using the Wiki on Fandom all the time to check all the details for the game mechanics out. At some point later I also gave magic a try. Seeing how the damage of a magic dart increased quite fast with its dices and damage value I thought at this time that magic is pretty overpowered and will easily outclass any melee.
1.2. The first accident
After some casual playing I achieved significant progress when I got enough medals to buy some artifacts in Miral and Garok's Workshop. With the I was able to do moderate amounts of damage (around ~200 at this time) and with the I had no issues with upcomming invisible creatures. Ironically I still had both items around the 800+ hours mark, since artifact items are usually pretty strong (especially in this game) even compared to random godly items and over the course of time you usually rarely progress with new random equipment in this game. At the end I was able to blast even level 50000+ monsters away with moderate ease which are all capped with all stats at 2000 - but more to my endgame build and what I all did later in this post. The next step was to progress with the story so I went for the 3 magic stones. When I approached Wynan on his chessboard he crushed 1 or 2 walls which stressed me out (which also happened later on some other locations) since on trying to fix this later it turned out this is not possible - as placing wall tiles with the Wall Creation spell or removing them to fix floor tiles will always result in a default wall/floor tile - making it impossible to create specific ones as I really wanted to preserve all the static areas in the game. I was a bit sad about it and hoped that in the future there would be a way to fix this - like a way to choose which wall/floor tiles to place; a janitor set that allows you to actually also design some static areas at some point; or some other solution. My savefile was now slighly messed up and I just continued - always hoping that I can just fix all messed up floors in the future but also knowing that this is extremely unlikely to happen.
1.3. Careful grinding
Meanwhile I also grinded for more Little Sisters and got more Hero Cheese to improve survivability - which was a slight mistake at this point since I was still in act 1 (as I planned later to add additional body parts). Farming for Little Sisters was quite a serious task too since I wanted to avoid killing a single one to avoid reducing the spawn rate of Big Daddies. As far as I know this is another thing where you can permanently mess your save file up if you make a mistake so initially I did always fully clear a floor before approaching a Big Daddy and then even walling him in with enough distance to avoid him smashing the walls as enemies can still spawn randomly if enough turns pass - eventually an enemy would have appeared otherwise exactly in the turn when the Little Sister spawns just to kill her and mess my save file up (when I was much stronger I did not wall them in anymore and from the ~350 Little Sisters that spawned not a single one died during my whole playtime). When I also progressed more in the story and met Alsapia in Lesimas floor 30 I think I had around 300 hit points but still died on my first try against her. The neverending progression just continued until I was strong enough to finish act 1. But before defeating Zeome I also wanted to finish some side quests which lead to an interetsing experience. Ungaga in the Minotaur's Nest did land a critical hit on me with his first strike, probably with a very high roll and I lost around 700 hit points and died. He never did any damage this close to me again on my future attempt so I guess I was just extremely unlucky here.
1.4. The museum and its difficulties
One thing until this point that bothered me a bit was the museum. I wanted to collect all cards and statues to show them in my museum but anyone who tried to seriously fill a museum probably knows the troubles. There is not enough space to place them all even if you extend the default floor and additional floors can't be created. Also there is no sane way to track which statues/cards you already have in your museum so I decided to just collect the statues/cards from unique NPC's and very later on I even begun to remove some cards as space still became very limited (if you want to make your museum look halfway good and not to fill every single possible tile). At the end this is good enough to reach rank 1 and get all the points to get more platinum coins but I think this is something that could get enhanced. Especially since adding support for multiple floors and linking them to the ranking is not difficult.
2.0. Getting strong
One of my goals was to get new body parts as fast as possible from doctor Gavela as I wanted to avoid loosing more life as neccessary from early farmed Hero Cheese (I think I only lost 1 extra life due to this but it was still a bit annoying). I got 2 additional hands and my setup (either it was a sword and shield or already dual-wielding) changed to quad-wielding with a living weapon (lightsabre), , and . I think at this time I did roughly around 1000 damage per hit - which didn't progress too significantly for me anymore over the course of the next few hundred hours. Also I did experiment with my living weapon a bit and did reset it a few times at Maile - but was a bit annoyed that instead of being a reset for its level/gained attributes instead all attributes that were even before leveling it up got deleted too (e.g. if you get a living weapon with a good invoke and want to reset its level the invoke will be gone forever). At least the attributes from the material kit could have been kept as for example in my case the lightning resistance from being a diamond lightsabre got deleted too - while it was still made of diamond after resetting. Reapplying another material kit (even if the same) fixes this issue but it still feels a bit annoying. One thing that I got curious later on was why all enemies got in some cases just 1 damage no matter what. It turned out that the chain intervalls the weapons do are actually a nerf for cases when enemies can't do something on too many turns of the player (like perma-stunning them and stopping the time too often). Once it reaches 200 all enemies are getting just 1 damage from any source - limiting the combination of dual-wielding and time-stopping (this is also one reason why you want to avoid spreading too much different damage types on weapons as every damage type counts as its own attack and adds 1 to the chain interval - making the enemies just faster resistant to your damage). At the end I went full darkness damage on my living weapon since it seems the most useful - it mostly prevents any physical and magical threats, is very easy to apply to any regular enemy that is not immune to blindness or has innate superb resistance to darkness (even capped out enemies), according to the wiki sticks usually a bit longer than confusion from mind or sound damage (and confusion has the disadvantage that enemies could spawn other enemies if they fail to cast a spell) and does not stunlock the enemy to avoid high chain intervalls.
2.1. Common work
Nothing too spectacular happened from here except casual grinding and when blewing up Palmia for the side-quest I forgot to check for other adventures - and of course pissed some of. I was now curious if they would ever come to my home and trying to burn it but this did never happen. Meanwhile I had a ranch with a fairy to get more Secret Experiences of Kumiromi - which did net me the one and other a few times during my gameplay. If I would have found them as often as Happy Beds dropped for me I would have possibly already nearly capped out all my feats - those beds really dropped like biscuits for me. I also had a shop and did put all the cooked food I got from killed enemies there. I also did sell miracle and godly equipment there that I found but had no use for it. Since I played this game casually and in a more or less RPG-like manner Isca was the shopkeeper. I also intentionally wasted a rod of wishing to give her the negotiation skill as I had not much interest to dig into gene engineering yet. As shop feats I choosed Asthetic Sense to get more money and Proprietary Sales to get even more money. I still assume the latter is responsible for a display bug: Every time the day ends and the summary is shown the first message is partially duplicated with some nonsense. It sorts of depends of the last tiles you have somehow encountered - but I do not know the exact details. It is kind of funny when the message claims Isca has put Palmia into my shop storage^^
Also I had a farm with nothing spectacular in it. Mainly I did put fruit trees in there that I sto... borrowed. I also had a bigger tree farm in my house which I used to produce juice so I had not to go to Noyel anymore every once in a while to farm some snow.
2.2. Making money
My Win-LVL increased while I played more - without knowing what this actually meant. Later on I figured out the number there (in the current version of Elona+ shown as "Proper" in your character sheet) is just the highest level of a dungeon boss you killed. It seems to affect the danger level of newly generated dungeons and quests. Additionaly the highest danger level you entered/cleared or such seems to also affect this (and can be reset at Maile while the first can't). I got into the ranges of level 150-200 dungeons and things begun to get harder. And some point (possibly a bit earlier or maybe even shortly after act 2 - I don't remember exactly when) I noticed all enemies have now a gauge bar. I had around 3000 hit points and a Flash Wyvern could remove half of them when its gauge bar got full. Also the god enemies like Atlas begun to show up. I remember that I killed an early one with several magic darts from the distance but it was still pretty dangerous. However, at this point I got quite some extra money as the gold piles are in the 5 digit ranges here. Later I noticed that it seems to cap at 50000 and even much higher dungeons seem on average to yield even less money. It sort of felt like the money values are sort of overflowing and thus lowering the average a bit until some even more higher danger levels again. If I was wrong or what exactly was going on here is still unknown to me. But with the extra money and the sold cooked food I was able to increase my Investment skill more and more - as it levels pretty fast. It was also my first skill that reached level 2000 and thus requiring me only a bit over 50000 gold to invest 50 more ranks on a shopkeeper. At the end of my gameplay my blackmarket shopkeeper is now rank 66000 - but it feels not better than like rank 5000. Either the improvement is here extremely slow, maybe with diminishing returns or I did already hit the softcap and there is no point in investing here anymore.
2.3. The AP-system
One thing I was already concerned when I was still in act 1 and that influenced my gameplay heavily was the AP mechanic as I think it can sort of mess up your save file too. Currently after 966 hours my AP are 2500 (8500) which is the highest minimum value for my build when you buy only the skills and prepare to swap to any skill without wanting to increase your AP further. If I would have gone for additional speed/life my AP value would now be even higher - while I can achieve those values even without investing the AP. This has the theoretical advantage that I'm as best as possible prepared if updates of Elona+ add stuff to the AP mechanic. Players who instead capped out their AP wouldn't be able to get any more of them and potentially locking out from new stuff and thus messing up their save file. Also the AP system favors to save your Speed Upper potions/Hermes Blood, etc. ideally after you have capped out the related stats with AP which I also disliked. I think a better approach to this part of the AP system would be to not bind the stat increases to the base stats - but instead applying them as an invisible buff. This way it would solve the problems above (but also result in a bit higher stats on endgame builds). It probably sounds stupid to many who read this - but whatever, I just progress without the stat increases and the journey continued.
2.4. Rejected from some gods
Additionally I also went every year to the Truce Ground and temporarily worshipped another god to make them spawn in november and getting the specific training-related artifact. Unfortunately there is a bug that prevented me to do this a few times. Even having more than just enough favor and praying at the Truce Ground resulted in around half of all cases the related god to not appear. I don't know what exactly causes this issue but my guess is that switching to a god too late might have an impact on this issue. Also I remember that I have seen another user here in the past that has claimed about this issue. I guess it is just rare and since the exact conditions are unknown I expect it not to be fixed soon - if at any point at all. My current approach was to not switch to a god later than september and so far my last summoning in november was successfull but I would have to test this further.
2.5. Improving my gear
Via the course of this grinding I also improved my gear. While randomly generated equipment very rarely improved my current equipment and too often even very early artifacts were very superior, all my equipment was hardened to +10 via a blacksmith and to +15 via stardusts. The new improvement was reforging their type and applying a more effective material kit on them. Since I wanted to balance stuff out most of my armor got a Dragon Scale material kit as it has a good improvement to DV and PV while also providing fire and cold resistance which is quite important to avoid item destruction in tricky cases ( I always carry a fireproof and coldproof blanket with me just in case. Too bad filling charges seems to be limited (even accross other items I think) to lower values than you can potentially buy (13 charges in case of blankets). Maybe it would be better if the cap of filling charges would be dependent on your Magic Device level - this would also make this skill a bit more useful. Also: Needs coldproof liquids!).
3.0. Becomming healthy
I finished act 2 at some point and got to a point where I noticed a significant EXP increase from enemies (panic/challenge quests; dungeon bosses; enemies in the Void floor 200+). For example a random spider in the Void floor 200+ gave me around 4 million EXP per kill. Since the EXP cap for levels is 100 million and every level gave me some hit points (in newer versions of Elona+ I now get hit points only every 4 levels - but around 4 times higher than before). My stats slowly crawled up - I think to around 300 - 400 on all main stats, ~100+ on most skills mostly due to travelling except the 2000 in Investment and some hundred levels in Lockpicking since I noticed troubles opening all those chests, safes and treasure balls on higher danger levels. However, the contents never seemed to get any better anymore despite requiring a more and more higher Lockpicking skill. I remember having seen the Skeleton Key once in the log after casting Oracle but unfortunately it was generated in the Void and the floor was already gone for a while. In all those 966 hours sadly I have never seen another generated Skeleton Key anymore (but tons of s - which unfortunately have no effect on Dimension Fishing - while it does even increase the Fishing skill, argh!). Much earlier I planned to keep all my spells up with my chacacter level - but stopped this approach on level 115. My main skills I used at this time (Magic Dart, Cure of Eris or Jua, Speed, Attribution Shield, Feather, Holy Shield, Holy Veil, Vanquish Hex), were around level 200+ - 300+. Too bad some spells do not increase with higher levels (except the spell stock cost reduction up to level 300) while still increasing in mana points. For example my Magic Map spell (on hour 966 with level 623) has never improved in revealing the map more with a single cast. I continued to farm some more levels to get more hit points and to get some more stat increases from some Ether Diseases I currently intentionally had (like hooves and feathers for more speed). My hit points reached values around 15000 - 30000 and my speed got around to a buffed value of 1100+ and my Win-LVL was around 1000.
3.1. A laboratory for all your plushies
From this point nothing too spectacular happened anymore. I slowly advanced in the Void, farmed Little Sisters and also fame in dungeons to make panic/challenge quests more worth, I did party time quests to get Music Tickets as well as hopefully finding a godly Casino Table and Pachisuro Machine. Also I advanced Leold's side quest in killing higher level monsters for even more music tickets and invested them into Hero Cheese for even more hit points. I also slowly killed more and more unique NPC's to get their statues for my museum. At some point I got tired power leveling my spells after I slept enough times so I decided to make my life a bit easier. I designed my dungeon to be a laboratory with cells for different types of enemies. One of the cells contains 2 Meshera Deltas, which do cast Silence on me all the time from their cell while I'm outside and out of their pyhsical reach. That process speeds up spell leveling very much as there are now no spell animations anymore. A bit earlier when I tried to get some Asuras in a cell I noticed later they were all gone. To solve the issue with depsawning monsters I just sandbaged them and only release them when I need them for training (and sandbag them again once I'm done).
3.2. Facing Death's aspirant
After this the progression went pretty fast. Mainly because I actually invested now platinum coins to train offensive skills (mainly Tactics, Dual Wield, Eye of Mind and Long Sword) to get much higher than the ~150+ skill levels they had. I also got additional levels from killing monsters - usually now 12 million - 13 million EXP per kill resulting in more hit points and some Hero Cheese from music tickets for even more hit points again. Around that time I also leveled 5 living weapons to level 10 with applying strength to them so I could temporary buff my strength to 1000+ as I wanted to get 1 of every altar in my home. Slowly my offensive skills evolved and I had around 60000 - 70000 hit points. Around this time I tried to kill Amurdad to get the as I planned to advance some stats later with a farm full of herbs. My first try on killing Amurdad resulted in that I could not get past his Super Regene healing and he drained my stamina up to a point where he could easily kill me. The grinding continued and my stats got higher, up to around 300+ - 400+ in said offensive skills and 150000+ hit points. That was sufficient enough to finally beat Amurdad to get the scissors. Now I have a farm with a Statue of Kumiromi, 72 planted herbs and 8 Kumiromi's Gem Stone of Rejuvenation. At this point Quad-Wielding with time-stopping felt very lacking as I had usually very high chain intervalls, too often now over 200 forcing me to wait a few turns. Since at this point I pretty much studied most of the Wiki on Fandom I wanted to try something else. The idea was 3 living weapons (all lightsabres (I think 1 was reforged) since living weapons at this stage of gameplay are pretty common) while leveling the first 2 lightsabres with nether damage up to level 10 and the last one to darkness damage up to level 10 and a shield for more defense. I also made the 2 lightsabres with nether damage super heavy (250s each) to cap out the critical damage even if the enemies wear heavy equipment. This turned out to be super useful as I did around 10000 - 15000 nether damage on most enemies per hit per sword which also healed me for this amount - around half the amount my Cure of Jua spell heals. A bit later I had also buffed around 1300 PV but the enemies still hit for 15000 - 30000 damage. I advanced my equipment to have a bit higher magic resistance and spellcasters barely were a threat now with the few thousand damage they did. The exception are water spells as they ignore any resistances causing also to do around 15000 - 30000 damage per hit. However, protecting against spellcasters was much more easy than protecting against physical attacks (mainly due to bosses you barely can blind). But I also had not actively trained Evasion yet - I planned this once I have more sandbags for Asuras.
3.3. The Escalation
Then the update happened that brought a cap of 100 to platinum coins and skill/spell points. Since I had accumulated over 3000 skill and spell points I waited for a specific training day and used Advanced Casting and then burned all my points into Swimming and... Wishing! Now with an equipped magaqua (as I never used one before as I wanted to train Swimming over time) and a Swimming skill quite over 1000 I achieved a buffed speed of around 2000 (while still having ~600 base speed). With my Gamma Shift Core I wished earlier for it is even around 2500 speed. My Traveling skill is only around 200 but this together makes me fast enough that it is not too hard capping out skill and spell points in a single ingame day - which is quite tricky since I want to use them only if I'm on a specific day to optimally boost my skills which requires me often to skip some days. At this point I wish I could just use the over 1000 Small Medals I have to just upgrade my "Magic Bag" to fit in more skill and spell points and platinum coins as at this stage of gameplay it is sort of required to play effectively. I got stronger and stronger and the enemies began to cap out their stats slowly at 2000. Every few enemies I have killed achieved the next goal of Leold's side quest and switching continents all the time, going to Leold, teleporting to the Craddle of Chaos, reading a Scroll of Escape and switching continents again was quite annoying. If doctor Gavela could borrow Leold and me just a Mobile Communication Equipment with integrated fax - then Leold could just fax me those Music Tickets every time I advance in the quest!^^
Since capped out enemies were less and less a threat I begun to beat higher dungeon bosses and getting a higher Win-LVL until I noticed bosses won't go here over level 8332. But there seem to be some exceptions. Once a Shade generated as dungeon boss and it was only level 6666 (I think it was not even generated as boss type) and at some point I got unnoticed a Win-LVL of 11110. I guess there is an exception that generates something at level 11110 - maybe it was the Putit Tank I encountered but I don't know. After this point the danger levels incremented about several thousands once I did beat a new higher one. Currently the highest danger levels I see are a bit over 100000. The mechanics in them are also quite interesting: It seems hidden passages (blocked by wall tiles) still scale in this high levels. When I just use 1 skill point to bring my Detection skill from 0% potential to 20% potential I get 20 levels at once (and 0% potential again) with one revealed hidden path. No matter how many more potential I put into (even 400%) I never get more than 20 levels at once - I guess this is the cap how many skill levels in general you can get at once. Luckily revealing a hidden path is still easy with 1000+ Detection on those high danger levels so it is not much of an issue. But my 100+ Disarm Trap skill has basically no effect anymore and so I trigger every trap I step on. Also opening up chests/safes/treasure balls with 1200+ Lock Picking results most in the time that the lock is beyond my skill. Too bad the loot in those containers seems to have already capped out around danger levels of 100+ and they are not more worth later on (but still much more difficult to open). I fear if danger levels have no cap and continue to grow exponentially I will see at some point a crash every time a dungeon with a too high danger level is being generated. Nice side-effects are that the gained fame is based on the danger level and your current fame causing me to get easily over 20000 fame per cleared dungeon (I'm currently around 700000 fame) and the panic/challenge quests cause now to generate monster levels around the danger levels I see resulting in getting over 60 million EXP per kill (I think I'm on the cap of 640000080 EXP).
3.4. An unfortunate event
However, today something bad happened. When I was creating some Cure Crystals on the Pot for Fusion to easily remove single Ether Diseases (since I want to keep some other) I did create 3 * 10 of them. This resulted in 30 Cure Crystals but only 19 Empty Bottles instead of the expected 30. Later I noticed that sadly some items in my house were gone. So I did hit the cap of 400 items and the creation of new items has caused a deletion. I actually thought the cap of 400 items is a soft cap and specific game mechanics can go temporary over them without causing troubles - I guess I was wrong. Too bad that actual item deletion this way is possible - and that the Cure Crystals and Empty Bottles have not been stacked. Initially I planned to stop continuing playing my save file due to this accident and just writing the story of my playthrough somewhere in hope it improves stuff (ideally this would reach out to Ano somehow but I doubt it). But on making a second look it looks like there is a specific pattern to the item deletion. All items that I confirm being gone had a very low base value and the important stuff seems to be still there. I just hope the stack of my current 114 artifact equipments has not been affected as checking and recovering them could be quite some work.
Future plans
Thats pretty much the story. I have a few plans what to do next once I should find the motivation to continue. One thing I noticed is that Yacatect's Banks are not a global storage - they are local on their own. And since it seems you get 10% interest after every 2400 hours the amount of gold would escalate at some point (up to the cap). It seems they are an easy way to get nearly an endless source of money if you setup your own terra-cotta armee with them. I'm also trying to figure out a way to mitigate Brainwashing as this is still a very significant threat. My hope is that enough mind resistance would make you immune against it. Another thing I experiemented with is trying out cursed equipment as an alternative but one piece causes already a huge health loss every few turns. Also I'm curious if enough magic resistance can make you immune to any hex from enemies with 2000+ casting. To test some of this stuff I probably would have to dig more into the artifact fusion system. I think if a randomly found item (like a godly one) has too many and too strong stats it counts more towards the artifact power - making it ironically more difficult to apply the wanted attributes later on it. This might be a reason why Ehekatls passive feat you can obtain might be counter-productive here and possibly needs another toggle. Also if my Casting/Literacy/Memorization skill is high enough I would consider reading some/all of my wishing spell books that I found and kept during the entire playthrough (I found 5 but read (and failed) 1 by accident when I spammed reading on all common books I found) to summon all gods and killing them. I also wanted to figure out if all the ...borrowed Holy Wells could be useful in the future too since it seems they still regenerate their charges. At least they are useful ranking up at the Thieves Guild really fast (with a sell value of over 60000). Werewolves are quite a problem too and I'm not sure if some towns just bugged out. Even killing all werewolves I found and duelling all werewolve detectives caused them to respawn (I have some towns with 2 detectives). I'm unsure how to fix this but my current plan was getting more s from going deeper into the Void (as duelling in Amur-Cage never dropped any more s for me) and then checking every person if they are still a werewolf.
Progress on hour 966
At the end I'm now on level 1121 with ~350000 HP and ~150000 MP. My main stats are around 600+ - 700+ with speed buffed to 2000+. The offensive skills like Tactics, Long Sword, etc. are around 500 - 800 and my current damage multiplier for every of my lightsabres is 71.5. Some stats posted earlier and the order of the story might be slightly inaccurate since this happened all over the course of a year and my memory is not perfect but mostly it should be pretty fine.
Some suggestions
The only thing I could list now would be a few things I would like to get enhanced in this game:
- Obviously the item deletion issue that eventually caused me to delete my save file.
- A way to better fix static areas as mentioned earlier above.
- Other fixes to prevent messing up a save file, partially mentioned above too. Additionally for example if you kill all Old humankinds there seems to be no way to get them later. I'm also unsure where to recruit a if both in Rehmido have been destroyed.
- I/O performance improvements. The overhead seems to be very high and is noticeable especially on a HDD. Examples of issues are frequent opening of menus (like opening gambling chests) and the Appearance selection menu.
- Fixing the broken viewport (that on some resolutions some columns/rows can't be (partially) seen). For me if an enemy is on the top row I can't see him including his important gauge bar - which is quite an issue.
- Better view on enemy bars. If they are behind a wall the gauge bar is not visible anymore which is also a big issue.
- Support for user paths. It would be nice if the configuration file and save files would be saved into the user directory so upgrading the game would be possible in a more uncomplicated way.
- Translations.
- Fixing items not being liftable if your inventory is full even if the exact same item is in your inventory (e.g. you have an unidentified Scroll of Curse in all 3 variants in your inventory (blessed, normal, cursed) but you can't now pickup any other unidentified Scroll of Curse you find on the ground).
- Better stacking support of items. For example catching Stray Cats with Monster Balls of different levels will prevent them being stackable (while the Monster Ball levels apparently play no role anymore). Items from vendors with different selling prices can't be stacked too since the price is determined due to the different base value. In this case it would be better if those items would have the same base value and instead get a (higher) buying multiplier directly from the vendor (even while this would have the disadvatage of lower (the normal ones) selling values of those items). The same material kits you get from Garok can't be stacked too for some reason (even if the color is reverted to the default with a bottle of dye #0). Debris of the same level can't be always stacked too as they generate with different colors (but applying a bottle of dye #0 can workaround this in that case). Also when Monster Balls capped out at level 200 in the past it was easy to stack them for example for catching all the Stray Cats and enemies Arasiel wants. Now it is harder to get Monster Balls of the same level for easy stacking.
- A way to easily reduce stats even more (the might not be good enough anymore if you reach 2000 Traveling). Eventually it might make sense if you could somehow get negative stats too via the artifact fusion system (for example if the Scroll of Gain Attribute is cursed).
- Immediate sprite update once you get brainwashed.
- Stopping spammed idle actions (numpad 5) when you receive damage (like starving). In some other cases the game already stops some spammed actions so it would be more consistent.
- If all windows would behave like Stained Glass Windows requiring you to put them into the wall tile instead. This would allow you to put 3 instead of only 2 items before the window before they turn into a bag and also it would avoid hovering the items up.
- Fixing the bug that item sprites sometimes change temporary if you talk to somebody (e.g. a pile of items from a past quest reward sometimes turns into a bag when you talk to somebody and reverts back when you stop talking to somebody).
- Named fruit trees so they are more easily distinguishable.
- All the other things already mentioned in the story.
There is probably so much more that I don't remember now but those should be the most important things I would like to get fixed/changed. But as sayed somewhere before: I doubt this will happen but at least I gave it a try and posted all my experiences with the game even if this post required quite many hours to create and check (I think around 6+ and now I'm tired, hopefully I did not miss too many gramatical spelling errors and typos).
Edit: Fixed some typos and added headings for easier reading.
submitted by Set the cut card earlier. Normal players might not care much about deck penetration, which is how many cards are being played, but this is very important to card counters. The more cards that are played before a reshuffle the better. This is also why shuffling machines are bad, because their deck penetration is about 2%. Changing dealers or shuffling up mid-shoe. The casinos reckon that about 90% of all suspected card counters can be dealt with from the floor. The fix: Strive to be anonymous. Be friendly with shift supervisors and pit bosses but not overly friendly. Do not use a player rewards card. This is the key to rating your play. Casinos also became more adept at spotting card counters and shuffling the decks more often – as many online casinos do today. As soon as a deck is shuffled, a card counter has to go back to Find out how casinos spot and catch card counters. with the MIT Blackjack Team and the card counting strategies they used to beat casinos for big bucks all Screw up intentionally: hit Card counters are asked to either leave the table, in other words go play something else, or are ejected from the casino. Casinos are NOT "public property" as one of the card counters originally argued in court-they are private and therefore can bar anyone for any reason. Card counters are the bane of casinos, but this perennial game of cat and mouse is entering a new stage. The big question is: how to spot a card counter? Casinos seem to have found an interesting solution by recruiting card counters to help them address the issue, and yet – there is no one way to pinpoint the mavericks who come to the casino floor to pilfer the Baccarat and Blackjack tables. Higher limits enabled skilled card counters to make a fortune if they had the bankroll to capitalize. These days, though, you’re lucky to find a table that accepts up to a $1,000 max bet. And when you do start betting up to this limit, you’ll attract unwanted attention from pit bosses and shift managers. Casinos get rich off of a single, shared fantasy: that you will be the one who walks in and beats the house at their own game. That's why movies like 21 exist -- we love the idea of a bunch of smart people defying the odds, as well as the thugs waiting to beat the shit out of them if they get caught. And that movie does get one thing right: blackjack can be beaten, if you know what you're doing. The casinos may not be able to prosecute a card counter, but they can and will make life very difficult for a blackjack player who is caught counting cards. In the old days of casino gambling, especially in the Wild West environment of Las Vegas, card counters were dealt with harshly. When someone was caught counting at the blackjack table An even bigger killer for blackjack card counters is the continuous shuffling machine (or CSM), which is quickly becoming a standard feature in brick-and-mortar casinos all over the globe. This operates much like any RNG-powered casino game, meaning the shoe is always properly shuffled after each hand and all used cards are immediately returned to the deck for the next round.
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